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Using Gameduino 2 Library with EVE2 TFT Modules

Using Gameduino 2 Library with EVE2 TFT Modules

The Gameduino 2 library, written by James Bowman, is designed for the FT80x/FT81x graphic controller IC series and supports various microcontrollers. This library includes a range of example sketches, from simple "Hello World" programs to more complex programs that use widgets, access to PNG files from a microSD card, and even generate board game simulations.

In this tutorial, we will use an Arduino Uno to drive our NHD-4.3-480272FT-CSXP-CTP module and list the necessary changes to compile the basic "Hello World" sketch.

Compatible TFT EVE2 Displays for This Tutorial

The guide covers the use of the Gameduino 2 library with the following Newhaven Display EVE2 TFT modules:

Display Size Part Numbers
3.5” TFT NHD-3.5-320240FT-CSXP-T
4.3” TFT NHD-4.3-800480FT-CSXP-CTP
NHD-4.3-480272FT-CSXP-CTP
NHD-4.3-480272FT-CSXP-T
5.0” TFT NHD-5.0-800480FT-CSXP-CTP
NHD-5.0-800480FT-CTXL-CTP
NHD-5.0-800480FT-CTXL-T
7.0” TFT NHD-7.0-800480FT-CSXV-CTP
NHD-7.0-800480FT-CSXV-T

Hardware and Software Requirements

To use the Gameduino 2 library, you will need the following:

Software Setup: Load the Library to Your Arduino IDE

Steps to load the Gameduino 2 library to the Arduino board.

  1. Download the Library: Download the Gameduino2 library for your project.
  2. Open Your Arduino IDE: Launch your Arduino IDE software on your computer. Make sure you have the latest version of the IDE to avoid any issues.
  3. Add the Library to Arduino IDE: After launching the Arduino IDE, navigate to Sketch > Include Library > Add .ZIP Library. Locate the downloaded library file on your computer and select it.

    If you're new to installing libraries for Arduino, you can find detailed instructions on the official Arduino website.

  4. Verify the Installation: Once the library is installed, it should be available in the IDE as shown in the image below. To verify this, go to File > Examples, and you should see Gameduino2 listed. If you can see it, then the library has been successfully installed. If it's not there, repeat the process or troubleshoot for any errors.
Gameduino library loaded on Arduino IDE
Verify the library is loaded to your Arduino IDE by going to File > Examples > Gameduino2.

Remember to restart the Arduino IDE if your new library does not appear in the list of examples. If you encounter any issues, consult the Arduino community forum for assistance.


Hardware Setup

Before connecting, make sure the NHD-FT81x-SHIELD has J4, J5, and J6 shorted and J1-J3 open for Arduino Uno Connection as shown below:

Arduino Shield solder jumpers.
NHD-SHIELD has J4, J5, and J6 shorted and J1-J3 Open for the Arduino connection.

Attach the shield to your Arduino, then connect the TFT display and the shield using the 20-Pin flat flex cable and connect the 9V power supply to the Arduino Uno.

connection between shield, lcd, and arduino.
Connection between shield, Arduino board, and LCD to use the Gameduino 2 library.

Modifying Gameduino2 Library

Before running any of the example sketches, the GD2.cpp file needs to be modified by commenting a line of code in order to make the Gameduino2 library compatible with our EVE2 displays. To do this, follow the steps below:

  1. Navigate to Documents > Arduino > libraries > Gameduino2 > GD2.cpp.
  2. Open GD2.cpp in your preferred code editor.
  3. Ensure //if (STORAGE && (options & GD_STORAGE)) is commented out.
  4. Save the changes and close the modified file.
modified code
Open GD2.cpp and Ensure //if (STORAGE && (options & GD_STORAGE)) is commented out.

EVE2 TFT Registers

The required timing values for each respective display can be copied and pasted from the table below.

TFT Size 解像度 Register Values
3.5” TFT 320 x 240
            GD.wr16(REG_HSIZE, 320);
            GD.wr16(REG_HCYCLE, 408);
            GD.wr16(REG_HOFFSET, 70);
            GD.wr16(REG_HSYNC0, 0);
            GD.wr16(REG_HSYNC1, 10);
            GD.wr16(REG_VSIZE, 240);
            GD.wr16(REG_VCYCLE, 263);
            GD.wr16(REG_VOFFSET, 13);
            GD.wr16(REG_VSYNC0, 0);
            GD.wr16(REG_VSYNC1, 2);
            GD.wr16(REG_PCLK, 8);
            GD.wr16(REG_SWIZZLE, 0);
            GD.wr16(REG_PCLK_POL, 0);
            GD.wr16(REG_CSPREAD, 1);
            GD.wr16(REG_DITHER, 1);
            GD.wr16(REG_ROTATE, 0);
		
4.3” TFT 480 x 272
            GD.wr16(REG_HSIZE, 480);
            GD.wr16(REG_HCYCLE, 548);
            GD.wr16(REG_HOFFSET, 43);
            GD.wr16(REG_HSYNC0, 0);
            GD.wr16(REG_HSYNC1, 41);
            GD.wr16(REG_VSIZE, 272);
            GD.wr16(REG_VCYCLE, 292);
            GD.wr16(REG_VOFFSET, 12);
            GD.wr16(REG_VSYNC0, 0);
            GD.wr16(REG_VSYNC1, 10);
            GD.wr16(REG_PCLK, 5);
            GD.wr16(REG_SWIZZLE, 0);
            GD.wr16(REG_PCLK_POL, 1);
            GD.wr16(REG_CSPREAD, 1);
            GD.wr16(REG_DITHER, 1);
            GD.wr16(REG_ROTATE, 0);
		
4.3” TFT 800 x 480
            GD.wr16(REG_HSIZE, 800);
            GD.wr16(REG_HCYCLE, 928);
            GD.wr16(REG_HOFFSET, 88);
            GD.wr16(REG_HSYNC0, 0);
            GD.wr16(REG_HSYNC1, 48);
            GD.wr16(REG_VSIZE, 480);
            GD.wr16(REG_VCYCLE, 525);
            GD.wr16(REG_VOFFSET, 32);
            GD.wr16(REG_VSYNC0, 0);
            GD.wr16(REG_VSYNC1, 3);
            GD.wr16(REG_PCLK, 2);
            GD.wr16(REG_SWIZZLE, 0);
            GD.wr16(REG_PCLK_POL, 1);
            GD.wr16(REG_CSPREAD,0);
            GD.wr16(REG_DITHER, 1);
            GD.wr16(REG_ROTATE, 0);
		
5.0” TFT 800 x 480
            GD.wr16(REG_HSIZE, 800);
            GD.wr16(REG_HCYCLE, 928);
            GD.wr16(REG_HOFFSET, 88);
            GD.wr16(REG_HSYNC0, 0);
            GD.wr16(REG_HSYNC1, 48);
            GD.wr16(REG_VSIZE, 480);
            GD.wr16(REG_VCYCLE, 525);
            GD.wr16(REG_VOFFSET, 32);
            GD.wr16(REG_VSYNC0, 0);
            GD.wr16(REG_VSYNC1, 3);
            GD.wr16(REG_PCLK, 2);
            GD.wr16(REG_SWIZZLE, 0);
            GD.wr16(REG_PCLK_POL, 0);
            GD.wr16(REG_CSPREAD, 0);
            GD.wr16(REG_DITHER, 1);
            GD.wr16(REG_ROTATE, 0);
		
7.0” TFT 800 x 480
            GD.wr16(REG_HSIZE, 800);
            GD.wr16(REG_HCYCLE, 928);
            GD.wr16(REG_HOFFSET, 88);
            GD.wr16(REG_HSYNC0, 0);
            GD.wr16(REG_HSYNC1, 48);
            GD.wr16(REG_VSIZE, 480);
            GD.wr16(REG_VCYCLE, 525);
            GD.wr16(REG_VOFFSET, 32);
            GD.wr16(REG_VSYNC0, 0);
            GD.wr16(REG_VSYNC1, 3);
            GD.wr16(REG_PCLK, 2);
            GD.wr16(REG_SWIZZLE, 0);
            GD.wr16(REG_PCLK_POL, 1);
            GD.wr16(REG_CSPREAD, 0);
            GD.wr16(REG_DITHER, 1);
            GD.wr16(REG_ROTATE, 0);
		

Example: Hello World

Once the above modifications have been made to the respective file, its time to test the ‘Hello World’ sketch:

Note: The following changes will reference our 4.3” EVE2 TFT timings / registers as an example guide.

  1. Open the helloword.ino file by going to File > Examples > Gameduino2 > Basics > Hello World.
  2. Replace GD.begin(0); with GD.begin(0,10,5); in the setup() function.
  3. Obtain the values from the EVE2 TFT Registers table above for your display size.
  4. Add the function TFT_4_3() and call it in the setup function as shown in the code below.
  5. Upload code to your Arduino Uno board. Make sure to select the board and port before uploading the sketch file. Please refer to the Upload a sketch in Arduino IDE for reference.

The final code should look similar to this:

#include <EEPROM.h>
#include <SPI.h>
#include <GD2.h>
void TFT_4_3()
{
GD.wr16(REG_HSIZE, 480);
GD.wr16(REG_HCYCLE, 548);
GD.wr16(REG_HOFFSET, 43);
GD.wr16(REG_HSYNC0, 0);
GD.wr16(REG_HSYNC1, 41);
GD.wr16(REG_VSIZE, 272);
GD.wr16(REG_VCYCLE, 292);
GD.wr16(REG_VOFFSET, 12);
GD.wr16(REG_VSYNC0, 0);
GD.wr16(REG_VSYNC1, 10);
GD.wr16(REG_PCLK, 5);
GD.wr16(REG_SWIZZLE, 0);
GD.wr16(REG_PCLK_POL, 1);
GD.wr16(REG_CSPREAD, 1);
GD.wr16(REG_DITHER, 1);
GD.wr16(REG_ROTATE, 0);
GD.swap();
} 
void setup()
{
  GD.begin(0,10,5);
  TFT_4_3();
}
void loop()
{
  GD.ClearColorRGB(0x103000);
  GD.Clear();
  GD.cmd_text(GD.w / 2, GD.h / 2, 31, OPT_CENTER, "Hello world");
  GD.swap();
}
	

If the modifications were made successfully, you should expect to see the following on the EVE2 TFT Display:

Hello World code with Gameduino2 library
Displaying "Hello world" on a TFT EVE2 display using the Gameduino2 library.

Congratulations! You can now enjoy running the example sketches and explore the exciting capabilities of the Gameduino2 library with our EVE2 TFT displays.


Software Support

Please note all software related to the Gameduino2 library was designed by James Bowman, and is not created nor maintained by Newhaven Display International Inc. For any additional software support relating to the Gameduino2 library, we recommend visiting the James Bowman  Github repository.

Reference Links

Additional Resources

For additional support on using our TFT EVE2 series displays with the Gameduino2 library or questions about our other display products, please contact us through any of our technical support channels:

電子メール techsupport@newhavendisplay.com
Phone (847) 844-8795
サポートセンター Newhavenディスプレイサポートセンター
Jul 6th 2023 Newhaven Staff

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